![]() Although Star Trek: Resurgence predominantly features a new cast, expect to see a few familiar faces sprinkled in. Accompanying her is Captain Zachary Solano, an ambitious veteran officer, and Ambassador Spock – yes, that Spock. She attends a trade negotiation between two alien races on the brink of war. In my demo, we saw an example of the stakes at play, which put me in Jara’s boots. Given that Star Trek shines best when stories focus on navigating the webs of diplomacy and relationships over brute force, designing a game that relies on the power of words feels like a perfect fit. Depending on your actions, people may live or die, though Dramatic Labs wouldn’t answer when we asked if every main character was fair game. The bulk of the adventure, which is non-episodic, requires players to engage in choice-driven conversations with decisions that influence the story’s direction, including the character’s fates. The team leverages its narrative adventure expertise in ways familiar to fans of Telltale’s episodic titles. The game comes from Dramatic Labs, a team of ex-Telltale Game employees. Commander Jara Rydek is an exceptional half-Koblaid leader who recently came aboard the Resolute. First up is Petty Officer Carter Diaz, a young, action-hungry engineer who resides low on the totem pole in terms of ranking. ![]() Players control two central members of the Resolute. Resurgence’s original story unfolds in the year 2380, shortly after the events of Star Trek: The Next Generation, specifically its feature films. During Summer Game Fest Play Days, I got to navigate a particularly tense situation to get a taste of the sorts of decisions players will face and their potential consequences. By that, they get to determine the fate of a new team of space explorers and the stakes of an interspecies conflict in a choice-driven adventure. ![]() "It's kind of a beautiful mishmash to make something that is our own and unique from other Starships but still really screams Star Trek," Mudle says.Star Trek: Resurgence lets players boldly guide an original crew where no man has gone before. The LCARS wall surrounding the bridge brings the Star Trek movies to mind, and the blue color palette is similar to the systems seen in the second season of Star Trek: Picard. Fans of Star Trek: The Next Generation will likely notice the wood panel arch behind the captain's chair and the carpeted floors similar to the USS Enterprise-D's design, while the command consoles are in alcoves, not unlike those on the Voyager's bridge. The Resolute itself is familiar but different from any other Star Trek ship. ![]() Also, the theme of duty versus friendship is something that we'll explore with the chain of command." What's it like on that side of it? We knew from the very beginning that we wanted to have those two points of view and wanted to have multiple characters, pulling from the TNG episode 'Lower Decks' and one of my favorite characters, Miles O'Brien. He's mainly just taking orders at this point. "For the first officer, it's an interesting place to be in because they are on the bridge, they're the most important member of the senior staff, but they also have to manage up the chain of command as well as down, and it's very different than for Carter Diaz. "One of the things that we talked about was wanting to see life on a Starship from two different angles," says Star Trek: Resurgence Lead Writer Dan Martin. (Photo: Bridge of the USS Resolute, Star Trek: Resurgence) One might see something similar in this dichotomy and the balance of power between the Hotari and the Alydian. It allows players to experience life on the ship from the perspective of a non-officer serving in the ship's bowels, doing the dirty work like outfitting the ship's exterior to survive unusual cosmic phenomena, as well as by playing one of its senior staff. Having two distinct main characters with two different points of view is also vital to the game.
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